The computer game industry is currently facing problems on how to structure and manage a production due to the cause of ever-growing budgets and manpower required. Methods from other fields have been tried. However, these are not built with the purpose of developing games and do not facilitate the entire production or qualities of a game. We have during the course of the project addressed this matter by devising a method of our own which should enhance the process of creating games. A deeper analysis of current computer game developments identified the main problems to occur in the pre-production which suggests that this is where the point of insertion should happen. We have based our solution on theory from fields such as software engineering, innovation theory and game design theory and supplied these by observations made through experiments where we simulated parts of a game production. The result is the EVE method, which stands for Experimentation, Visualization and Evaluation and is based on principles of creative process control, flexible design in the form of prototypes and easily accessible feedback through early testing.
Download the entire report below and get a ready-to-use game development process with an heavy emphasis on prototyping as a design tool.
Playable Design – Master Thesis (PDF – 2.1 MB)